# Unreal Engine Docs Authors - Compiling Game Projects (Highlights)

## Metadata
**Cover**:: https://readwise-assets.s3.amazonaws.com/static/images/article4.6bc1851654a0.png
**Source**:: #from/readwise
**Zettel**:: #zettel/fleeting
**Status**:: #x
**Authors**:: [[Unreal Engine Docs Authors]]
**Full Title**:: Compiling Game Projects
**Category**:: #articles #readwise/articles
**Category Icon**:: 📰
**URL**:: [docs.unrealengine.com](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/DevelopmentSetup/CompilingProjects/)
**Host**:: [[docs.unrealengine.com]]
**Highlighted**:: [[2022-03-18]]
**Created**:: [[2022-09-26]]
## Highlights
- if you want to open a project in Unreal, you need to build with the Editor
target keyword.
- Development - This configuration enables all but the most time-consuming engine and game code optimizations, which makes it ideal for development and performance reasons. Unreal Editor uses the Development configuration by default. Compiling your project using the Development configuration enables you to see code changes made to your project reflected in the editor.