# Unreal Engine Docs Authors - Artist Quick Start (Highlights)

## Highlights
### 7. Editing Materials
- The Subsurface Shading Model enables two more pins in the Main Material Node: Opacity and Subsurface Color.
- A list of all Material Editor Keyboard Shortcuts can be found by going to Edit Menu > Editor Preferences > Keyboard Shortcuts > "Material Editor" and "Material Editor-Spawn Nodes" categories.
- 8. Applying Materials to Static Mesh Actors
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- When we placed a Static Mesh object in our level, we created an instance of our object (an Actor). For every instance of that Actor, we're able to specify its Material.