# Unreal Engine Docs Authors - Artist Quick Start (Highlights)

## Metadata
**Cover**:: https://readwise-assets.s3.amazonaws.com/static/images/article4.6bc1851654a0.png
**Source**:: #from/readwise
**Zettel**:: #zettel/fleeting
**Status**:: #x
**Authors**:: [[Unreal Engine Docs Authors]]
**Full Title**:: Artist Quick Start
**Category**:: #articles #readwise/articles
**Category Icon**:: 📰
**URL**:: [docs.unrealengine.com](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/QuickStart/)
**Host**:: [[docs.unrealengine.com]]
**Highlighted**:: [[2022-03-17]]
**Created**:: [[2022-09-26]]
## Highlights
### 7. Editing Materials
- The Subsurface Shading Model enables two more pins in the Main Material Node: Opacity and Subsurface Color.
- A list of all Material Editor Keyboard Shortcuts can be found by going to Edit Menu > Editor Preferences > Keyboard Shortcuts > "Material Editor" and "Material Editor-Spawn Nodes" categories.
- 8. Applying Materials to Static Mesh Actors
h1
- When we placed a Static Mesh object in our level, we created an instance of our object (an Actor). For every instance of that Actor, we're able to specify its Material.