# Unreal Engine Docs Authors - Artist Quick Start (Highlights) ![rw-book-cover|256](https://readwise-assets.s3.amazonaws.com/static/images/article4.6bc1851654a0.png) ## Metadata **Cover**:: https://readwise-assets.s3.amazonaws.com/static/images/article4.6bc1851654a0.png **Source**:: #from/readwise **Zettel**:: #zettel/fleeting **Status**:: #x **Authors**:: [[Unreal Engine Docs Authors]] **Full Title**:: Artist Quick Start **Category**:: #articles #readwise/articles **Category Icon**:: 📰 **URL**:: [docs.unrealengine.com](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/QuickStart/) **Host**:: [[docs.unrealengine.com]] **Highlighted**:: [[2022-03-17]] **Created**:: [[2022-09-26]] ## Highlights ### 7. Editing Materials - The Subsurface Shading Model enables two more pins in the Main Material Node: Opacity and Subsurface Color. - A list of all Material Editor Keyboard Shortcuts can be found by going to Edit Menu > Editor Preferences > Keyboard Shortcuts > "Material Editor" and "Material Editor-Spawn Nodes" categories. - 8. Applying Materials to Static Mesh Actors h1 - When we placed a Static Mesh object in our level, we created an instance of our object (an Actor). For every instance of that Actor, we're able to specify its Material.