# Linear App Authors - Manage Design Projects (Highlights) ![rw-book-cover|256](https://readwise-assets.s3.amazonaws.com/static/images/article4.6bc1851654a0.png) ## Metadata **Cover**:: https://readwise-assets.s3.amazonaws.com/static/images/article4.6bc1851654a0.png **Source**:: #from/readwise **Zettel**:: #zettel/fleeting **Status**:: #x **Authors**:: [[Linear App Authors]] **Full Title**:: Manage Design Projects **Category**:: #articles #readwise/articles **Category Icon**:: 📰 **URL**:: [linear.app](https://linear.app/method/manage-design-projects?cmdid=FD95KDKK8MJ8OO) **Host**:: [[linear.app]] **Highlighted**:: [[2021-07-27]] **Created**:: [[2022-09-26]] ## Highlights - Design’s challenge is to investigate the surface-level issues to find the root cause and then solve for that. - As a designer, the most important step is to verify the problem actually exists and is the right problem to solve. ### Verifying the problem ### The exploration stage - Once the problem is clarified, it’s time to explore different design options. We create an issue in Linear called “Explore designs” and keep that as a placeholder issue in the project. ### Using feedback to guide you - After some initial exploration, you should get feedback and reactions from other people starting with your teammates. - When they say something about the design, don’t just pay attention to what they say but ask them why they said it. - If people give you negative feedback, don’t take that as a sign the direction is necessarily bad but focus on learning why. - When getting feedback on the design, alternate between reviewing the overall design and gathering input on specific details. It’s often hard for people to give good feedback on both at once and easy to go off in unhelpful tangents if feedback requests aren’t focused. ### Choosing a direction