# Designing Games
![[cover-calibre-163.jpg|256]]
## Metadata
**Source**:: #from/calibre
**Kind**:: #books
**Generated by**:: [[ob-calibre]]
**Topic**:: [[♯ Game Development]]
**Status**:: #x
**Rating**:: 1
**Rating Tag**:: #rating/1
**Date Read**:: [[2025-04-19]]
**Tags**:: #game-development #tech #gave-up-on
**Pages**:: 524
**Progress**:: <progress value="100" max="100"></progress>
**Title**:: Designing Games
**Authors**:: [[Tynan Sylvester]]
**Publisher**:: [[O'Reilly Media]]
**Published**:: [[2013-01-04]]
**Updated**:: [[2019-12-17]]
**ISBN**:: 9781449337926
**Languages**:: #lang/en
**Formats**:: #format/epub
**Cover**:: cover-calibre-163.jpg
**Dropbox Directory**:: [Open Directory in Dropbox](https://www.dropbox.com/home/Calibre%20Library/Tynan%20Sylvester/Designing%20Games%20%28163%29)
**macOS Local Directory**:: [Open Directory Locally](file://C%3A/Users/me/Dropbox/Calibre%20Library/Tynan%20Sylvester/Designing%20Games%20%28163%29)
**Calibre Link**:: [Open in Calibre](calibre://show-book/Calibre_Library/163)
## Comments
How do you design a video game that people *love* to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You'll learn design principles and practices used by top studios, backed by examples from today's most popular games.