# glVertexAttribPointer ## Synopsis ```c void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); ``` - `index`: Vertex shader input variable index ## Effects - The VAO is bound to the current VBO, which can get checked with `glGetVertexAttrib` with `GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING`.