# Element Array Buffer Is Not Bound to Vertex Array Object
## Synopsis
Current active element array buffer (`glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO)`) is not bound to the vertex array object (`glBindVertexArray(VAO)`). Manually bind it before drawing:
```c
glBindVertexArray(VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
```