# Element Array Buffer Is Not Bound to Vertex Array Object ## Synopsis Current active element array buffer (`glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO)`) is not bound to the vertex array object (`glBindVertexArray(VAO)`). Manually bind it before drawing: ```c glBindVertexArray(VAO); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); ```