# Dojo Game Engine ## Synopsis Dojo: The Provable Games Engine ## Architecture - Components = Data - Systems = Logic - Entities are the primary key value within the world, to which components can be attached. - ACL: Every time a `set!` is called in a `System`, the world checks if the `System` has authorization to update the component state. ## Articles - [[Kaspar Chen - 全链上游戏3 - 意志的传承之 MUD and Dojo (Highlights)]]