# Dojo Game Engine
## Synopsis
Dojo: The Provable Games Engine
## Architecture
- Components = Data
- Systems = Logic
- Entities are the primary key value within the world, to which components can be attached.
- ACL: Every time a `set!` is called in a `System`, the world checks if the `System` has authorization to update the component state.
## Articles
- [[Kaspar Chen - 全链上游戏3 - 意志的传承之 MUD and Dojo (Highlights)]]